equalizer-nbands

## equalizer-nbands equalizer-nbands — Direct Form IIR equalizer |

## Synopsis

    struct              GstIirEqualizerNBands;

## Object Hierarchy

      GObject
       +----GInitiallyUnowned
             +----GstObject
                   +----GstElement
                         +----GstBaseTransform
                               +----GstAudioFilter
                                     +----GstIirEqualizer
                                           +----GstIirEqualizerNBands

## Implemented Interfaces

GstIirEqualizerNBands implements GstChildProxy.

## Properties

      "num-bands"                guint                 : Read / Write / Construct

## Description

The n-band equalizer element is a fully parametric equalizer. It allows to select between 1 and 64 bands and has properties on each band to change the center frequency, band width and gain.

### Example launch line

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    gst-launch filesrc location=song.ogg ! oggdemux ! vorbisdec ! audioconvert ! equalizer-nbands num-bands=15 band5::gain=6.0 ! alsasink

This make the equalizer use 15 bands and raises the volume of the 5th band by 6 db.

### Example code

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    #include <gst/gst.h>

    ...
    typedef struct {
      gfloat freq;
      gfloat width;
      gfloat gain;
    } GstEqualizerBandState;

    ...

      GstElement *equalizer;
      GstObject *band;
      gint i;
      GstEqualizerBandState state[] = {
        { 120.0,   50.0, - 3.0},
        { 500.0,   20.0,  12.0},
        {1503.0,    2.0, -20.0},
        {6000.0, 1000.0,   6.0},
        {3000.0,  120.0,   2.0}
      };

    ...

      equalizer = gst_element_factory_make ("equalizer-nbands", "equalizer");
      g_object_set (G_OBJECT (equalizer), "num-bands", 5, NULL);

    ...

      for (i = 0; i < 5; i++) {
        band = gst_child_proxy_get_child_by_index (GST_CHILD_PROXY (equalizer), i);
        g_object_set (G_OBJECT (band), "freq", state[i].freq,
            "bandwidth", state[i].width,
    	"gain", state[i].gain);
        g_object_unref (G_OBJECT (band));
      }

    ...

## Synopsis

### Element Information

plugin | equalizer
author | Benjamin Otte <otte@gnome.org>, Stefan Kost <ensonic@users.sf.net>
class | Filter/Effect/Audio

### Element Pads

name | sink
direction | sink
presence | always
details | audio/x-raw, format=(string){ S16LE, F32LE, F64LE }, rate=(int)[ 1000, 2147483647 ], channels=(int)[ 1, 2147483647 ], layout=(string)interleaved

name | src
direction | source
presence | always
details | audio/x-raw, format=(string){ S16LE, F32LE, F64LE }, rate=(int)[ 1000, 2147483647 ], channels=(int)[ 1, 2147483647 ], layout=(string)interleaved

## Details

### struct GstIirEqualizerNBands

    struct GstIirEqualizerNBands;

## Property Details

### The `"num-bands"` property

      "num-bands"                guint                 : Read / Write / Construct

number of different bands to use.

Allowed values: [1,64]

Default value: 10