# queue

Data is queued until one of the limits specified by the , and/or properties has been reached. Any attempt to push more buffers into the queue will block the pushing thread until more space becomes available.

The queue will create a new thread on the source pad to decouple the processing on sink and source pad.

You can query how many buffers are queued by reading the property. You can track changes by connecting to the notify::current-level-buffers signal (which like all signals will be emitted from the streaming thread). The same applies to the and properties.

The default queue size limits are 200 buffers, 10MB of data, or one second worth of data, whichever is reached first.

As said earlier, the queue blocks by default when one of the specified maximums (bytes, time, buffers) has been reached. You can set the property to specify that instead of blocking it should leak (drop) new or old buffers.

The signal is emitted when the queue has less data than the specified minimum thresholds require (by default: when the queue is empty). The signal is emitted when the queue is filled up. Both signals are emitted from the context of the streaming thread.

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──queue

## Factory details

Authors: – Erik Walthinsen

Classification: – `Generic`

Rank – none

Plugin – coreelements

Package – GStreamer

## Pad Templates

### `sink`

    ANY

Presence – always

Direction – sink

Object type – GstPad

### `src`

    ANY

Presence – always

Direction – src

Object type – GstPad

## Signals

### overrun

    overrun_callback (GstElement * queue,
                      gpointer udata)

    def overrun_callback (queue, udata):
        #python callback for the 'overrun' signal

    function overrun_callback(queue: GstElement * queue, udata: gpointer udata): {
        // javascript callback for the 'overrun' signal
    }

Reports that the buffer became full (overrun). A buffer is full if the total amount of data inside it (num-buffers, time, size) is higher than the boundary values which can be set through the GObject properties.

Parameters:

`queue` –

the queue instance

`udata` –
No description available

Flags: Run First

### pushing

    pushing_callback (GstElement * queue,
                      gpointer udata)

    def pushing_callback (queue, udata):
        #python callback for the 'pushing' signal

    function pushing_callback(queue: GstElement * queue, udata: gpointer udata): {
        // javascript callback for the 'pushing' signal
    }

Reports when the queue has enough data to start pushing data again on the source pad.

Parameters:

`queue` –

the queue instance

`udata` –
No description available

Flags: Run First

### running

    running_callback (GstElement * queue,
                      gpointer udata)

    def running_callback (queue, udata):
        #python callback for the 'running' signal

    function running_callback(queue: GstElement * queue, udata: gpointer udata): {
        // javascript callback for the 'running' signal
    }

Reports that enough (min-threshold) data is in the queue. Use this signal together with the underrun signal to pause the pipeline on underrun and wait for the queue to fill-up before resume playback.

Parameters:

`queue` –

the queue instance

`udata` –
No description available

Flags: Run First

### underrun

    underrun_callback (GstElement * queue,
                       gpointer udata)

    def underrun_callback (queue, udata):
        #python callback for the 'underrun' signal

    function underrun_callback(queue: GstElement * queue, udata: gpointer udata): {
        // javascript callback for the 'underrun' signal
    }

Reports that the buffer became empty (underrun). A buffer is empty if the total amount of data inside it (num-buffers, time, size) is lower than the boundary values which can be set through the GObject properties.

Parameters:

`queue` –

the queue instance

`udata` –
No description available

Flags: Run First

## Properties

### current-level-buffers

    “current-level-buffers” guint

Current number of buffers in the queue

Flags : Read

Default value : 0

### current-level-bytes

    “current-level-bytes” guint

Current amount of data in the queue (bytes)

Flags : Read

Default value : 0

### current-level-time

    “current-level-time” guint64

Current amount of data in the queue (in ns)

Flags : Read

Default value : 0

### flush-on-eos

    “flush-on-eos” gboolean

Discard all data in the queue when an EOS event is received, and pass on the EOS event as soon as possible (instead of waiting until all buffers in the queue have been processed, which is the default behaviour).

Flushing the queue on EOS might be useful when capturing and encoding from a live source, to finish up the recording quickly in cases when the encoder is slow. Note that this might mean some data from the end of the recording data might be lost though (never more than the configured max. sizes though).

Flags : Read / Write

Default value : false

### leaky

    “leaky” Queue-leaky *

Where the queue leaks, if at all

Flags : Read / Write

Default value : no (0)

### max-size-buffers

    “max-size-buffers” guint

Max. number of buffers in the queue (0=disable)

Flags : Read / Write

Default value : 200

### max-size-bytes

    “max-size-bytes” guint

Max. amount of data in the queue (bytes, 0=disable)

Flags : Read / Write

Default value : 10485760

### max-size-time

    “max-size-time” guint64

Max. amount of data in the queue (in ns, 0=disable)

Flags : Read / Write

Default value : 1000000000

### min-threshold-buffers

    “min-threshold-buffers” guint

Min. number of buffers in the queue to allow reading (0=disable)

Flags : Read / Write

Default value : 0

### min-threshold-bytes

    “min-threshold-bytes” guint

Min. amount of data in the queue to allow reading (bytes, 0=disable)

Flags : Read / Write

Default value : 0

### min-threshold-time

    “min-threshold-time” guint64

Min. amount of data in the queue to allow reading (in ns, 0=disable)

Flags : Read / Write

Default value : 0

### silent

    “silent” gboolean

Don't emit queue signals. Makes queues more lightweight if no signals are needed.

Flags : Read / Write

Default value : false

## Named constants

### Queue-leaky

Buffer dropping scheme to avoid the queue to block when full.

#### Members

`no` (0) – Not Leaky
`upstream` (1) – Leaky on upstream (new buffers)
`downstream` (2) – Leaky on downstream (old buffers)

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