| Top |
GstGLColorConvert is an object that converts between color spaces and/or formats using OpenGL Shaders.
A GstGLColorConvert can be created with gst_gl_color_convert_new().
For handling stride scaling in the shader, see
gst_gl_color_convert_set_texture_scaling().
gboolean gst_gl_color_convert_init_format (GstGLColorConvert *convert,GstVideoInfo *in_info,GstVideoInfo *out_info);
Initializes convert
with the information required for conversion.
void gst_gl_color_convert_set_texture_scaling (GstGLColorConvert *convert,gfloat scaling[GST_VIDEO_MAX_PLANES][2]);
Scales the input textures by the given amount. Useful for performing stride scaling in a shader on OpenGL platforms that do not support GL_PIXEL_[UN]PACK_LENGTH such as GL|ES 2.0.
gboolean gst_gl_color_convert_perform (GstGLColorConvert *convert,GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES],GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]);
Converts the data contained in in_tex into out_tex using the formats
specified by the GstVideoInfos passed to
gst_gl_color_convert_init_format()
#define GST_GL_COLOR_CONVERT_FORMATS
The currently supported formats that can be converted
#define GST_GL_COLOR_CONVERT_VIDEO_CAPS GST_VIDEO_CAPS_MAKE (GST_GL_COLOR_CONVERT_FORMATS)
The currently supported GstCaps that can be converted
typedef struct _GstGLColorConvert GstGLColorConvert;
Opaque GstGLColorConvert object
typedef struct {
GObjectClass object_class;
} GstGLColorConvertClass;
The GstGLColorConvertClass struct only contains private data